23.09.2012, 00:20
Em vez de usar OnPlayerStateChange
tente usar OnPlayerEnterVehicle
Espero que isto ajude
tente usar OnPlayerEnterVehicle
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
switch(GetVehicleModel(vehicleid))
{
case 447,520,432,425:
{
if(PlayerInfo[playerid][pAdmin] < 3)
{
SendClientMessage(playerid , 0x33CCFFAA, "[ERRO]: Vocк nгo pode utilizar este veiculo"),
RemovePlayerFromVehicle(playerid);
DestroyVehicle(Veiculo[playerid]);
}
}
}
return 1;
}