20.09.2012, 10:56
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Последний раз редактировалось ғαιιοцт; 20.09.2012 в 22:06.
)
_Update:____________________________________________
20-09-'12 v1.2 released
- Improved streaming with SetPlayerPos.
- Added InstantUpdate parameter to SetPlayerPos.
- Stuff updated with moveobject parameters.
- Minor updates at F_CreateObject and F_PlayerObjectUpdate.
- Bug fixed with playerobjects still being created after the player left.
- Updated distance sorting code for faster update times.
- Added debug mode (shows ingame information about objects being created/destroyed).
- Made streamer run even faster!
- Added function AttachObjectToVehicle.
- Fixed attached objects not re-appearing after the object was out of range.
_Download:____________________________________________
Include:
F_Streamer_1.2.rar
Include with filterscript:
F_Streamer_1.2_2.rar
There you have it! AttackObjectToVehicle added now thanks to new 0.3e functions 
Just change the rx ry rz variable names at the top of your gamemode to something else 
That's like Really weird! Can I see the code of where you are creating those objects please?
20-09-'12 v1.2 released
- Improved streaming with SetPlayerPos.
- Added InstantUpdate parameter to SetPlayerPos.
- Stuff updated with moveobject parameters.
- Minor updates at F_CreateObject and F_PlayerObjectUpdate.
- Bug fixed with playerobjects still being created after the player left.
- Updated distance sorting code for faster update times.
- Added debug mode (shows ingame information about objects being created/destroyed).
- Made streamer run even faster!
- Added function AttachObjectToVehicle.
- Fixed attached objects not re-appearing after the object was out of range.
_Download:____________________________________________
Include:
F_Streamer_1.2.rar
Include with filterscript:
F_Streamer_1.2_2.rar
Quote:
ғαιιοцт ... I love it
![]() But do you know what's missing ? AttachObjectToVehicle ![]() If you could add that .. the streamer would be the best Object streamer! |

Quote:
Now i can see objects and all is working
![]() |

That's like Really weird! Can I see the code of where you are creating those objects please?