[FilterScript] Dying Status (inspired in RE5)
#10

Quote:
Originally Posted by Jay_McReary
Посмотреть сообщение
I've never heard of such a callback o.O
It's a new callback from 0.3e version, there's another new one, OnPlayerGiveDamage, with this you can do something like an anti lag shot syncronization.
I got a suggestion for you, it would be good a textdraw with a red box that cover all the screen, simulating the RE5 Effect.
Reply


Messages In This Thread
Dying Status (inspired in RE5) - by TreePuncher - 17.09.2012, 00:59
Re: Dying Status (inspired in RE5) - by jpeg - 17.09.2012, 02:13
Re: Dying Status (inspired in RE5) - by NoahF - 17.09.2012, 10:06
Re: Dying Status (inspired in RE5) - by Qu3esL - 17.09.2012, 10:23
Re: Dying Status (inspired in RE5) - by TreePuncher - 17.09.2012, 14:49
Re: Dying Status (inspired in RE5) - by TreePuncher - 17.09.2012, 15:00
Re: Dying Status (inspired in RE5) - by Gioslami - 17.09.2012, 20:46
Respuesta: Dying Status (inspired in RE5) - by CaptainMactavish - 17.09.2012, 21:04
Re: Respuesta: Dying Status (inspired in RE5) - by TreePuncher - 17.09.2012, 21:55
Respuesta: Re: Respuesta: Dying Status (inspired in RE5) - by CaptainMactavish - 17.09.2012, 22:20

Forum Jump:


Users browsing this thread: 4 Guest(s)