/Spawncar is not functional
#10

Ops, sorry. Here's the working version:
pawn Код:
command(spawncar, playerid, vehicleid, params[])
{
    new carid, string[128], Float: CarToX, Float: CarToY, Float: CarToZ, physical_car_id, c1, c2;

    if(Player[playerid][AdminLevel] < 1)
        return SendClientMessage(playerid, ERROR, "ERROR: You are not authorized to use this command!");

    if(sscanf(params, "ddd", carid, c1, c2))
        return SendClientMessage(playerid, ERROR, "SYNTAX: /spawncar [vehicleid] [colour 1] [colour 2]");

    if(CarCount >= MAX_VEHICLES)
        return SendClientMessage(playerid, WHITE, "Despawn the current spawned vehicles before spawning any more (or attempting to do so).");

    if(carid < 400 || carid > 611)
        return SendClientMessage(playerid, ERROR, "ERROR: Valid car IDs start from 400, ending at 611.");

    GetPlayerPos(playerid, CarToX, CarToY, CarToZ);
    physical_car_id = CreateVehicle(carid, CarToX, CarToY+4, CarToZ, 90, -1, -1, -1);
    ChangeVehicleColor(carid, c1, c2);

    SendClientMessage(playerid, WHITE, string);

    AdminSpawned[SpawnedVehicles] = physical_car_id;
    SpawnedVehicles++;

    PutPlayerInVehicle(playerid, physical_car_id, 0);
    LinkVehicleToInterior(physical_car_id, GetPlayerInterior(playerid));
    SetVehicleVirtualWorld(physical_car_id, GetPlayerVirtualWorld(playerid));
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
    SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
    return 1;
}
LE: Wait, that won't work either, let me see what's wrong with sscanf plugin. I think I did something wrong, I get "sscanf error: System not initialised." error in log.

LE2: Alright, tested the command myself and it works for me perfectly. Try to update your sscanf2 to last version from here.
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Messages In This Thread
/Spawncar is not functional - by nmader - 17.09.2012, 21:00
Re: /Spawncar is not functional - by antonio112 - 17.09.2012, 21:19
Re: /Spawncar is not functional - by nmader - 17.09.2012, 21:20
Re: /Spawncar is not functional - by antonio112 - 17.09.2012, 21:23
Re: /Spawncar is not functional - by nmader - 17.09.2012, 21:25
Re: /Spawncar is not functional - by antonio112 - 17.09.2012, 21:29
Re: /Spawncar is not functional - by nmader - 17.09.2012, 21:33
Re: /Spawncar is not functional - by antonio112 - 17.09.2012, 21:39
Re: /Spawncar is not functional - by nmader - 17.09.2012, 21:42
Re: /Spawncar is not functional - by antonio112 - 17.09.2012, 22:18

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