[FilterScript] Dying Status (inspired in RE5)
#9

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Originally Posted by CaptainMactavish
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OnPlayerUpdate is used in script unnecessarily, it's gonna cause some lag. A way better to do it is in OnPlayerTakeDamage, that is called everytime the player is being damaged (for multiple reasons, shot, fallen, etc.), in there you can check the health.
I've never heard of such a callback o.O
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Dying Status (inspired in RE5) - by TreePuncher - 17.09.2012, 00:59
Re: Dying Status (inspired in RE5) - by jpeg - 17.09.2012, 02:13
Re: Dying Status (inspired in RE5) - by NoahF - 17.09.2012, 10:06
Re: Dying Status (inspired in RE5) - by Qu3esL - 17.09.2012, 10:23
Re: Dying Status (inspired in RE5) - by TreePuncher - 17.09.2012, 14:49
Re: Dying Status (inspired in RE5) - by TreePuncher - 17.09.2012, 15:00
Re: Dying Status (inspired in RE5) - by Gioslami - 17.09.2012, 20:46
Respuesta: Dying Status (inspired in RE5) - by CaptainMactavish - 17.09.2012, 21:04
Re: Respuesta: Dying Status (inspired in RE5) - by TreePuncher - 17.09.2012, 21:55
Respuesta: Re: Respuesta: Dying Status (inspired in RE5) - by CaptainMactavish - 17.09.2012, 22:20

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