17.09.2012, 18:35
Hey.
Does the server log contain any valuable information?
Since you are using y_commands and y_timers, I assume it could be somewhat related to their complex code which manipulates the memory and so on. Don't take my word for it though. What you could do is compile your script with the debug flags enabled (something makes me assume y_commands and y_timers have some options for extensive debugging since they're a part of Alex's YSI). Also I suggest you compile your gamemode and filterscripts with the maximal debugging flag (-d3) to see if crashdetect can give you more precise information.
Anyways, do you think you could replace y_timers with ******' fixes2 plugin, which contains updated timer natives? I suppose that's a bit faster and more precise as well, of course if it does provide all the functionality that you need.
Any other plugins you use by the way?
Does the server log contain any valuable information?
Since you are using y_commands and y_timers, I assume it could be somewhat related to their complex code which manipulates the memory and so on. Don't take my word for it though. What you could do is compile your script with the debug flags enabled (something makes me assume y_commands and y_timers have some options for extensive debugging since they're a part of Alex's YSI). Also I suggest you compile your gamemode and filterscripts with the maximal debugging flag (-d3) to see if crashdetect can give you more precise information.
Anyways, do you think you could replace y_timers with ******' fixes2 plugin, which contains updated timer natives? I suppose that's a bit faster and more precise as well, of course if it does provide all the functionality that you need.
Any other plugins you use by the way?