17.09.2012, 14:50
This problem is usually caused by to much inefficient code inside the OnPlayerUpdate callback.
Check to make sure you have little or no loops inside OnPlayerUpdate.
Try to remember OnPlayerUpdate is called several times per second for each player that is connected.
Check to make sure you have little or no loops inside OnPlayerUpdate.
Try to remember OnPlayerUpdate is called several times per second for each player that is connected.