SetPlayerAttachedObject
#3

IKR, but it will require a big array containing objects IDs and their coordinates for each skin. Thats pretty huge system, but seems like it's the only one way out.
Reply


Messages In This Thread
SetPlayerAttachedObject - by Audiophr3ak - 17.09.2012, 12:34
Re: SetPlayerAttachedObject - by TaLhA XIV - 17.09.2012, 13:39
Re: SetPlayerAttachedObject - by Audiophr3ak - 17.09.2012, 14:37

Forum Jump:


Users browsing this thread: 2 Guest(s)