17.09.2012, 14:18
I was bored and i want to make a weapon script when i make this with 1 weapon it's worked but when i make with the all weapons:
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
here is the script:
#include <a_samp>
#if defined FILESCRIPT
public OnPlayerCommandText(playerid, cmdtext[])
{
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/givebrass", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,1,1);
if (strcmp("/givegolf", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,2,1);
if (strcmp("/givecopstick", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,3,1);
if (strcmp("/giveknife", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,4,1);
if (strcmp("/givebat", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,5,1);
if (strcmp("/giveshovel", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,6,1);
if (strcmp("/givepool", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,7,1);
if (strcmp("/givekatana", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,8,1);
if (strcmp("/givechainsaw", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,9,1);
if (strcmp("/givedildo1", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,10,1);
if (strcmp("/givedildo2", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,11,1);
if (strcmp("/givedildo3", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,12,1);
if (strcmp("/givedildo4", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,13,1);
if (strcmp("/giveflower", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,14,1);
if (strcmp("/givecane", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,15,1);
if (strcmp("/givegrenade", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,16,25);
if (strcmp("/givegastear", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,17,1000);
if (strcmp("/givemolotov", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,18,2;
if (strcmp("/givepistol", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,22,243);
if (strcmp("/givesilenced", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,23,200);
if (strcmp("/givedeagle", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,24,500);
if (strcmp("/giveshotgun", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,25,60);
if (strcmp("/givesawnoff", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,26,86);
if (strcmp("/givecombat", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,27,450);
if (strcmp("/giveuzi", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,28,600);
if (strcmp("/givemp5", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,29,349);
if (strcmp("/giveak47", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,30,250);
if (strcmp("/givem4", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,31,250);
if (strcmp("/givetec", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,32,750);
if (strcmp("/giverifle", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,33,140);
if (strcmp("/givesniper", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,34,200);
if (strcmp("/giverpg", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,35,5);
if (strcmp("/giverocket", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,36,7);
if (strcmp("/giveflame", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,37,1);
if (strcmp("/giveminigun", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,38,1000);
if (strcmp("/givebomb", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,39,1);
if (strcmp("/givedetonator", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,40,1);
if (strcmp("/givespray", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,41,300);
if (strcmp("/giveexting", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,42,413);
if (strcmp("/givecamera", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,43,1);
if (strcmp("/givenight", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,44,1);
if (strcmp("/giveparachute", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,46,1);
return 1;
}
return 0;
}
#endif
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
here is the script:
#include <a_samp>
#if defined FILESCRIPT
public OnPlayerCommandText(playerid, cmdtext[])
{
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/givebrass", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,1,1);
if (strcmp("/givegolf", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,2,1);
if (strcmp("/givecopstick", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,3,1);
if (strcmp("/giveknife", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,4,1);
if (strcmp("/givebat", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,5,1);
if (strcmp("/giveshovel", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,6,1);
if (strcmp("/givepool", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,7,1);
if (strcmp("/givekatana", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,8,1);
if (strcmp("/givechainsaw", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,9,1);
if (strcmp("/givedildo1", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,10,1);
if (strcmp("/givedildo2", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,11,1);
if (strcmp("/givedildo3", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,12,1);
if (strcmp("/givedildo4", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,13,1);
if (strcmp("/giveflower", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,14,1);
if (strcmp("/givecane", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,15,1);
if (strcmp("/givegrenade", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,16,25);
if (strcmp("/givegastear", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,17,1000);
if (strcmp("/givemolotov", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,18,2;
if (strcmp("/givepistol", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,22,243);
if (strcmp("/givesilenced", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,23,200);
if (strcmp("/givedeagle", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,24,500);
if (strcmp("/giveshotgun", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,25,60);
if (strcmp("/givesawnoff", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,26,86);
if (strcmp("/givecombat", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,27,450);
if (strcmp("/giveuzi", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,28,600);
if (strcmp("/givemp5", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,29,349);
if (strcmp("/giveak47", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,30,250);
if (strcmp("/givem4", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,31,250);
if (strcmp("/givetec", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,32,750);
if (strcmp("/giverifle", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,33,140);
if (strcmp("/givesniper", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,34,200);
if (strcmp("/giverpg", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,35,5);
if (strcmp("/giverocket", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,36,7);
if (strcmp("/giveflame", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,37,1);
if (strcmp("/giveminigun", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,38,1000);
if (strcmp("/givebomb", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,39,1);
if (strcmp("/givedetonator", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,40,1);
if (strcmp("/givespray", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,41,300);
if (strcmp("/giveexting", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,42,413);
if (strcmp("/givecamera", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,43,1);
if (strcmp("/givenight", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,44,1);
if (strcmp("/giveparachute", cmdtext, true, 10) == 0)
{
GivePlayerWeapon(playerid,46,1);
return 1;
}
return 0;
}
#endif