SetPlayerAttachedObject
#1

Is there any effecient method to attach objects to different skins without storing original skins coordinates (for example hats, glasses, masks, watches etc)? There is a native function for vehicles, which can detect height etc (GetVehicleModelInfo), would be nice to make something like this for skins.
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SetPlayerAttachedObject - by Audiophr3ak - 17.09.2012, 12:34
Re: SetPlayerAttachedObject - by TaLhA XIV - 17.09.2012, 13:39
Re: SetPlayerAttachedObject - by Audiophr3ak - 17.09.2012, 14:37

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