Quote:
Originally Posted by clarencecuzz
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate) { //Obviously your variables for 'car' etc. will be here, as well as previous State Changes. if(newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_DRIVER) { Update3DTextLabelText(VehicleInfo[car][labelID], COLOR_BRIGHTRED, "lala"); } if(newstate == PLAYER_STATE_ONFOOT) { if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER) { if(VehicleInfo[car][Buyable] == 0) { if(strcmp(VehicleInfo[car][CarOwner], "none", true) == 0) { Update3DTextLabelText(VehicleInfo[car][labelID], COLOR_BRIGHTRED, "Public"); } else if(strcmp(VehicleInfo[car][CarOwner], "none", true)) { Update3DTextLabelText(VehicleInfo[car][labelID], COLOR_ORANGE, VehicleInfo[car][CarOwner]); } } else { Update3DTextLabelText(VehicleInfo[car][labelID], COLOR_LIGHTGREEN, "Buy"); } } } return 1; }
NOTE: Untested
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Thanks, I will check it soon and I will update the thread.