Restrictions[SetPlayerWorldBounds]
#2

To get this job done personally, I'd create a per-player timer, and every few seconds or so check using IsPlayerInRangeOfPoint if they are in the specified radius of those coords.
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Restrictions[SetPlayerWorldBounds] - by Lordzy - 16.09.2012, 03:04
Re: Restrictions[SetPlayerWorldBounds] - by zDevon - 16.09.2012, 03:17
Re: Restrictions[SetPlayerWorldBounds] - by [HiC]TheKiller - 16.09.2012, 03:22
Re: Restrictions[SetPlayerWorldBounds] - by Lordzy - 16.09.2012, 03:25
Re: Restrictions[SetPlayerWorldBounds] - by IceMeteor - 16.09.2012, 03:26

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