Quote:
Originally Posted by clarencecuzz
No he mentioned he didn't have "SetWorldBounderies", so he might have been searching for the wrong function.
Just under OnPlayerConnect, place:
pawn Код:
SetPlayerWorldBounds(playerid, 20000, -20000, 20000, -20000);
so basically, it's setting the boundaries to a really high value, that basically nobody will ever reach.
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He hasn't used the SetPlayerWorldBounds anywhere previously, so his problem doesn't lie within the boundaries not being large enough. He is not using any player classes, which is fine, as long as he is using SetSpawnInfo somewhere which is obviously isn't.
Quote:
Originally Posted by zDevon
If you haven't already added in an AddPlayerClass line, use SetSpawnInfo somewhere before SpawnPlayer.
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