15.09.2012, 22:07
Thank you. Fair enough about the OnPlayerDisconnect. I never actually tangled on that far with enums, if you don't mind, could you explain please the difference between 0 and default values? Does that mean, that the data for the player resets in the database to the default values or am I completely wrong thinking that? Also, which variable would I use in this case?
I'd have something like this so far :P
I'd have something like this so far :P
Код:
for(new i; i < pInfo; i++) { enumvar[pInfo:i] = 0; }