14.09.2012, 21:12
So, each player name is on a listitem? If your dialog type is DIALOG_STYLE_LIST (which I suppose it is, of course), then inputtext[] should return the text of the list item. You could parse that through a loop and see if the player's name matches the inputtext, and then uninvite him.
There might be a more efficient way to do this, though.
There might be a more efficient way to do this, though.