13.09.2012, 19:17
well , try this
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SetSpawnInfo(playerid,0,GetPlayerSkin(playerid),1177.5485,-1323.5773,11.0761,90.0,0,0,0,0,0,0);
PlayerInfo[killerid][Kills]++;
PlayerInfo[playerid][Deaths]++;
PlayerInfo[playerid][Hospital] =1;
return 1;
}