PLAYER_STATE_WASTED After First Spawn
#3

OnPlayerSpawn was empty
I mean, I tried to comment it (put under /* code here */) to see if anything changed

Quote:

public OnPlayerSpawn(playerid)
{
AntiDeAMX();
WasteDeAMXersTime();
return 1;
}

and the OnPlayerStateChange here: http://pastebin.com/L680XZmx


I really can't believe it's reponsible by the problem...

I tried to make some experiences...
putting the first spawn on OnPlayerConnect (before the login box)
I got the same error
but, how sooner on OnPlayerConnect function I've put the spawn function, lower the possibility to have the die bug on spawn

If I put the spawn on the end of OnPlayerConnect, on ~50% times I got killed
If I put the spawn on the middle of OnPlayerConnect, I've got around 15% times killed after spawn

if you want my OnPlayerConnect: http://pastebin.com/3RbcgVun
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Messages In This Thread
PLAYER_STATE_WASTED After First Spawn - by dudaefj - 11.09.2012, 23:43
Re: PLAYER_STATE_WASTED After First Spawn - by Kirollos - 12.09.2012, 01:16
Re: PLAYER_STATE_WASTED After First Spawn - by dudaefj - 13.09.2012, 00:16
Re: PLAYER_STATE_WASTED After First Spawn - by Slaykler - 13.09.2012, 03:35
Re: PLAYER_STATE_WASTED After First Spawn - by dudaefj - 13.09.2012, 21:04

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