Help with Dialogid's
#1

Hello,

I'm a scripting beginner who tries to script his first test server for DMing with friends etc but I have a problem that I tried to fix for few weeks now and I can't do it..

The problem with Dialogid's, when I type in /tp -> LS Airport it TPs me there fine if I have money..
Then I type in /createvehicle -> Choose any vehicle from the list and it TPs me to LS Airport, then same happens with any dialog I open and use.
I can't sort it out so please help.

Код:
#define DIALOG_TP 1
#define DIALOG_CREATEVEHICLE 2
Код:
	if (strcmp("/tp", cmdtext, true) == 0)
	{
		ShowPlayerDialog(playerid, DIALOG_TP, DIALOG_STYLE_LIST, "Where would you like to TP?", "LV $100\nLS $100\nSF $100\nSpawn $1\nLV - Abandon Airport $100\nLV - Area 51 $100", "Select", "Cancel");
		return 1;
	}
Код:
	if (strcmp("/createvehicle", cmdtext, true) == 0)
	{
	    ShowPlayerDialog(playerid, DIALOG_CREATEVEHICLE, DIALOG_STYLE_LIST, "What vehicle would you like?", "Turismo\nMaverick\nAndromeda\nHydra\nNRG-500\nAT-400(Boeing)", "Spawn", "Cancel");
		return 1;
	}
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (dialogid == 1)
	{
		switch( 1 )
 		{
  			case 1:
			{
				switch(DIALOG_TP)
				{
					case 0:
					{
	    				if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money!");
	    				GivePlayerMoney(playerid, -100);
	    				SetPlayerPos(playerid, 1079.3356,2293.0444,10.6877);
	    				SendClientMessage(playerid, COLOR_YELLOW, "You have been successfully TPed to LV");
	    				return 1;
					}
					case 1:
					{
	    				if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money!");
	    				SetPlayerPos(playerid, 1950.9690,-2300.9600,13.5469);
	    				GivePlayerMoney(playerid, -100);
	    				SendClientMessage(playerid, COLOR_YELLOW, "You have been successfully TPed to LS airport");
	    				return 1;
					}
					case 2:
					{
	    				if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money!");
						SetPlayerPos(playerid, -2373.0525,-32.3702,35.1641);
	    				GivePlayerMoney(playerid, -100);
	    				SendClientMessage(playerid, COLOR_YELLOW, "You have been successfully TPed to SF");
	    				return 1;
					}
					case 3:
					{
	    				if(GetPlayerMoney(playerid) < 0) return SendClientMessage(playerid, COLOR_RED, "You have less then $1");
	    				GivePlayerMoney(playerid, -1);
						SetPlayerPos(playerid, 1976.3329,1410.6355,9.2578);
						SendClientMessage(playerid, COLOR_RED, "You have been TPed back to Spawn.");
						return 1;
					}
					case 4:
					{
						if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_RED, "You have less then $100 and are not able to pay for the TP.");
						GivePlayerMoney(playerid, -100);
						SetPlayerPos(playerid, 117.8479,2505.7759,16.4844);
						SendClientMessage(playerid, COLOR_RED, "You have been TPed sucessfully to LV - Abandon Airport.");
						return 1;
					}
					case 5:
					{
					    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_RED, "You have less then $100");
					    GivePlayerMoney(playerid, -100);
					    SetPlayerPos(playerid, 134.0241,1951.2173,19.3976);
					    SendClientMessage(playerid, COLOR_RED, "You have been TPed successfully to LV - Area 51");
					    return 1;
					}
				}
			}
		}
	}
	return 1;
}
if (dialogid == 2)
{
	switch( 2 )
	{
		case 2:
	    {
	        switch(DIALOG_CREATEVEHICLE)
	        {
	            case 0:
	            {   //turismo
   					new Float:x, Float:y, Float:z,Float:a;
   					GetPlayerPos(playerid, x, y, z);
   					GetPlayerFacingAngle(playerid, a);
   					CreateVehicle(451, x, y, z, a, -1,-1, -1);
   					SendClientMessage(playerid, COLOR_GREEN, "Your chosen vehicle has spawned.");
   					return 1;
				}
				case 1: //maverick
	    		{	new Float:x, Float:y, Float:z, Float:a;
					GetPlayerPos(playerid, x, y, z);
					GetPlayerFacingAngle(playerid, a);
					CreateVehicle(487, x, y, z, a, -1, -1, -1);
					SendClientMessage(playerid, COLOR_GREEN, "Your chosen vehicle has spawned.");
					return 1;
				}
				case 2: //andromeda
				{
                    new Float:x, Float:y, Float:z, Float:a;
					GetPlayerPos(playerid, x, y, z);
					GetPlayerFacingAngle(playerid, a);
					CreateVehicle(592, 2+x, 2+y, z, a, -1, -1, -1);
					SendClientMessage(playerid, COLOR_GREEN, "Your chosen vehicle has spawned.");
					return 1;
				}
				case 3://Hydra
				{
					new Float:x, Float:y, Float:z, Float:a;
					GetPlayerPos(playerid, x, y, z);
					GetPlayerFacingAngle(playerid, a);
					CreateVehicle(520, 2+x, 2+y, z, a, -1, -1, -1);
					SendClientMessage(playerid, COLOR_GREEN, "Your chosen vehicle has spawned.");
					return 1;
				}
				case 4://NRG-500
				{
				    new Float:x, Float:y, Float:z, Float:a;
				    GetPlayerPos(playerid, x, y, z);
				    GetPlayerFacingAngle(playerid, a);
				    CreateVehicle(522, 2+x, 2+y, z, a, -1, -1, -1);
				    SendClientMessage(playerid, COLOR_GREEN, "Your chosen vehicle has spawned.");
				    return 1;
				}
				case 5://AT-400(Boeing)
				{
				    new Float:x, Float:y, Float:z, Float:a;
				    GetPlayerPos(playerid, x, y, z);
				    GetPlayerFacingAngle(playerid, a);
				    CreateVehicle(577, 2+x, 2+y, z, a, -1, -1, -1);
				    SendClientMessage(playerid, COLOR_GREEN, "Your chosen vehicle has spawned.");
				    return 1;
				}
			}
		}
	}
return 0;
}
Reply


Messages In This Thread
Help with Dialogid's - by Karol56 - 12.09.2012, 14:13
Re: Help with Dialogid's - by Karol56 - 14.09.2012, 21:10
Re: Help with Dialogid's - by HuSs3n - 14.09.2012, 23:17
Re: Help with Dialogid's - by Karol56 - 15.09.2012, 00:04

Forum Jump:


Users browsing this thread: 2 Guest(s)