12.09.2012, 04:37
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
if(GetPlayerWeapon(playerid) == 24) // 24 = ID de la desert...
{
SetPlayerArmedWeapon(playerid, 0);
}
}
return 1;
}