TextDraw Help
#7

Quote:
Originally Posted by Jarnu
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pawn Код:
public OnPlayerUpdate(playerid) {
new string[256];
format(string, sizeof(string),"Scores:%d",GetPlayerScore(playerid));
TextDrawSetString(/*yourtextdraw*/,string);
return 1;
}
Just my input on this, the string doesn't need to be 256 cells, he is only displaying the players score. Also, I suggest not placing this under OnPlayerUpdate as I doubt the players score is going to get updated that many times a second, I suggest creating a timer that can be called every 5+ seconds to update the textdraw.
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Messages In This Thread
TextDraw Help - by Deaglez - 12.09.2012, 01:07
Re: TextDraw Help - by Deaglez - 12.09.2012, 01:50
Re: TextDraw Help - by Lordzy - 12.09.2012, 01:55
Re: TextDraw Help - by Deaglez - 12.09.2012, 02:34
Re: TextDraw Help - by Deaglez - 12.09.2012, 02:52
Re: TextDraw Help - by Jarnu - 12.09.2012, 03:26
Re: TextDraw Help - by Camacorn - 12.09.2012, 03:29
Re: TextDraw Help - by Deaglez - 12.09.2012, 04:05
Re: TextDraw Help - by Deaglez - 12.09.2012, 04:10
Re: TextDraw Help - by [HK]Ryder[AN] - 12.09.2012, 04:16

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