11.09.2012, 20:03
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
GameTextForPlayer(damagedid, "~r~Has sido golpeado", 5000, 3);
return 1;
}
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
GameTextForPlayer(playerid, "~r~Has sido golpeado", 5000, 3);
return 1;
}