11.09.2012, 19:02
Just increase the values for TextDrawTextSize(TextdrawID, X, Y);
X -> Left/Right.
Y -> Up/Down
I think you know that negative values make the opposite. In X will go left, and in Y up.
X -> Left/Right.
Y -> Up/Down
I think you know that negative values make the opposite. In X will go left, and in Y up.