Pawno compiler crashes when a new dialog is created.
#2

should be like that, not sure tbh

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{

if(response)// They pressed the first button.
    {
    switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
        {
        case 999:// Our dialog!
            {
               switch(listitem)// Checking which listitem was selected
            {
                case 0:// The first item listed
                {
                    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
                    {
                        ShowPlayerDialog(playerid, HELP6, DIALOG_STYLE_MSGBOX, "LSPD","/door (/r)adio (/d)epartments (/m)egaphone (/su)spect /lspd /mdc /detain /arrest /wanted /cuff /tazer /showbadge\n/leofrisk /take /ticket (/gov)ernment /deliver /clothes /invite /giverank /deployspikes /deletespike(s)","okay","Close");
                    }
                }
                case 1: // The second item listed
                {
                    SendClientMessage(playerid, COLOR_GREEN, "FBI to go here.");
                }
            }
            }
    }
    }
    return 1;
}
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