ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
make sure that Freeze is 0
Its 0 but that doesnt cares because 1 is total freeze like toggleplayercontrollable(playerid,1); and i cant walk thats the only problem,i can turn arround:P But SetPlayerSkin fixed it,i dont know why. Maybe bug?