09.09.2012, 16:06
Here it is:
pawn Код:
public OnPlayerSpawn(playerid)
{
if (!GetPVarInt(playerid, "color")) SetPVarInt(playerid, "color", 18643);
PlayerPlaySound(playerid, 1069, 0.0, 0.0, 0.0);
FlashZoneForPlayer(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerScore(playerid, PlayerInfo[playerid][pKills]);
SetPlayerSkillLevel(playerid,0,999);
SetPlayerSkillLevel(playerid,1,999);
SetPlayerSkillLevel(playerid,2,999);
SetPlayerSkillLevel(playerid,3,999);
SetPlayerSkillLevel(playerid,4,999);
SetPlayerSkillLevel(playerid,5,999);
SetPlayerSkillLevel(playerid,6,999);
SetPlayerSkillLevel(playerid,7,999);
SetPlayerSkillLevel(playerid,8,999);
SetPlayerSkillLevel(playerid,9,999);
SetPlayerSkillLevel(playerid,10,999);
for (new i = 0; i < MAX_TURFS; i++) GangZoneShowForPlayer(playerid, turfs[i][turfID], turfs[i][TurfColor]);
SetPlayerToTeamColor(playerid);
SetPlayerSpawn(playerid);
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerWantedLevel(playerid, 0);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,974.01,-9.59,1001.14);
SendClientMessage(playerid, COLOR_LIGHTRED, "Ти излежа присъдата си в затвора,може да се върнеш към света без решетки.");
return 1;
}
if(PlayerInfo[playerid][pMember] == TEAM_GROVE)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_BALLAS)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_VAGOS)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_AZTECAS)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_TRIADS)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_YAKUZA)
{
GivePlayerGun(playerid, 8); //katana
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_CRIPZ)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_BADBOYS)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_POLICE)
{
GivePlayerGun(playerid, 3); //palka
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_LVPD)
{
GivePlayerGun(playerid, 3); //palka
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_JIZZY)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_BLOODS)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_BIKERBOYS)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_ASIANTRIADS)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_MIB)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_RUS)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_ARMY)
{
GivePlayerGun(playerid, 4); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_AFARMY)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_CIA)
{
GivePlayerGun(playerid, 5); //knife
GivePlayerGun(playerid, 24); //Deagle
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32); //Tec9
GivePlayerGun(playerid, 31); //M4
GivePlayerGun(playerid, 34); //SNIPER
}
else if(PlayerInfo[playerid][pMember] == TEAM_CIVILIAN)
{
GivePlayerGun(playerid, 26); //Automatic Shotgun
GivePlayerGun(playerid, 32);//tec9
GivePlayerGun(playerid, 24);//deagle
}
if(PlayerInfo[playerid][aDuty] == 1)
{
SendClientMessage(playerid, COLOR_GREEN,"Ти си на администраторска смяна, използвай командата /aduty за да излезеш от администраторската смяна!");
SetPlayerColor(playerid, COLOR_ADMIN);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
}
return 1;
}