09.09.2012, 16:03
Code :
Код:
//============================================================================== public OnPlayerSpawn(playerid) { if (!GetPVarInt(playerid, "color")) SetPVarInt(playerid, "color", 18643); if(PlayerInfo[playerid][pJailed]) { //Set player's coordinates back to jail } else { //The rest of your code } PlayerPlaySound(playerid, 1069, 0.0, 0.0, 0.0); FlashZoneForPlayer(playerid); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerScore(playerid, PlayerInfo[playerid][pKills]); SetPlayerSkillLevel(playerid,0,999); SetPlayerSkillLevel(playerid,1,999); SetPlayerSkillLevel(playerid,2,999); SetPlayerSkillLevel(playerid,3,999); SetPlayerSkillLevel(playerid,4,999); SetPlayerSkillLevel(playerid,5,999); SetPlayerSkillLevel(playerid,6,999); SetPlayerSkillLevel(playerid,7,999); SetPlayerSkillLevel(playerid,8,999); SetPlayerSkillLevel(playerid,9,999); SetPlayerSkillLevel(playerid,10,999); for (new i = 0; i < MAX_TURFS; i++) GangZoneShowForPlayer(playerid, turfs[i][turfID], turfs[i][TurfColor]); SetPlayerToTeamColor(playerid); SetPlayerSpawn(playerid); if(PlayerInfo[playerid][pMember] == TEAM_GROVE) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_BALLAS) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_VAGOS) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_AZTECAS) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_TRIADS) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_YAKUZA) { GivePlayerGun(playerid, 8); //katana GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_CRIPZ) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_BADBOYS) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_POLICE) { GivePlayerGun(playerid, 3); //palka GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_LVPD) { GivePlayerGun(playerid, 3); //palka GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_JIZZY) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_BLOODS) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_BIKERBOYS) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_ASIANTRIADS) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_MIB) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_RUS) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_ARMY) { GivePlayerGun(playerid, 4); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_AFARMY) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_CIA) { GivePlayerGun(playerid, 5); //knife GivePlayerGun(playerid, 24); //Deagle GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32); //Tec9 GivePlayerGun(playerid, 31); //M4 GivePlayerGun(playerid, 34); //SNIPER } else if(PlayerInfo[playerid][pMember] == TEAM_CIVILIAN) { GivePlayerGun(playerid, 26); //Automatic Shotgun GivePlayerGun(playerid, 32);//tec9 GivePlayerGun(playerid, 24);//deagle } if(PlayerInfo[playerid][aDuty] == 1) { SendClientMessage(playerid, COLOR_GREEN,"Ти си на администраторска смяна, използвай командата /aduty за да излезеш от администраторската смяна!"); SetPlayerColor(playerid, COLOR_ADMIN); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); } if(PlayerInfo[playerid][pJailed] == 1) { SetPlayerWantedLevel(playerid, 0); SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,974.01,-9.59,1001.14); SendClientMessage(playerid, COLOR_LIGHTRED, "Ти излежа присъдата си в затвора,може да се върнеш към света без решетки."); return 1; } return 1; }