09.09.2012, 09:21
When I think about it, I can't see any ways in which it would be possible. Seeing as when you use SetPlayerAmmo, it will always go to the max ammo if it's above it. Example, setting ammo to 100 for a gun such as M4 would still have 50 or 60 (Whatever the max ammo per clip is) ammo left in it, unless you get the gun to reload to max ammo once it reaches 0, which would be really inconvenient to have in your script.