08.09.2012, 19:25
pawn Код:
if(strcmp(cmdtext,"/vidat",true)==0)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(logged[playerid] == 1)
{
if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pORG] >= 1 )
{
for(new i = 0; i < MAX_PLAYERS; i ++)
if(IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer,sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "BGTCMD: O admin ou ORG %s Deu Vida para todos perto dele ", sendername, giveplayer, giveplayerid);
SendClientMessage(i, 0x00FF00AA, string);
}
else
{
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "Vocк nгo tem permissгo para usar este comando!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "Vocк tem que estar logado para usar este comando!");
}
new Float:POS[3];
GetPlayerPos(playerid,POS[0],POS[1],POS[2]);
for(new i = 0, x = GetMaxPlayers(); i != x; ++i)
{
if(IsPlayerConnected(i) && IsPlayerInRangeOfPoint(i,30,POS[0],POS[1],POS[2]))
{
SetPlayerHealth(i,100);
}
}
return 1;
}
e colete
pawn Код:
if(strcmp(cmdtext,"/coletet",true)==0)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(logged[playerid] == 1)
{
if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pORG] >= 1 )
{
for(new i = 0; i < MAX_PLAYERS; i ++)
if(IsPlayerConnected(giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer,sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "BGTCMD: O admin ou ORG %s Deu colete para todos perto dele", sendername, giveplayer, giveplayerid);
SendClientMessage(i, 0x00FF00AA, string);
}
else
{
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "Vocк nгo tem permissгo para usar este comando!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "vocк tem que estar logado para usar este comando!");
}
new Float:POS[3];
GetPlayerPos(playerid,POS[0],POS[1],POS[2]);
for(new i = 0, x = GetMaxPlayers(); i != x; ++i)
{
if(IsPlayerConnected(i) && IsPlayerInRangeOfPoint(i,30,POS[0],POS[1],POS[2]))
{
SetPlayerArmour(i,100);
}
}
return 1;
}