08.09.2012, 18:51
No entiendo muy bien q intentas hacer para 1 primero de tus problemas asi que no te puedo ayudar mucho. En cuanto al segundo, puedes utilizar la funcion como dijo shiny CreatePlayerTextDraw.
ej:
ej:
pawn Код:
enum PD{
Kills,
Deaths,
PlayerText:TextK,
PlayerText:TextD
};
new I[MAX_PLAYERS][PD];
public OnPlayerConnect(playerid)
{
I[playerid][Kills] = 0;
I[playerid][Deaths] = 0;
I[playerid][TextK] = CreatePlayerTextDraw(playerid, 344.0, 431.0, "Kills: 0");
I[playerid][TextD] = CreatePlayerTextDraw(playerid, 507.0, 431.0, "Deaths: 0");
PlayerTextDrawShow(playerid, I[playerid][TextK]);
PlayerTextDrawShow(playerid, I[playerid][TextD]);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new tmp[16];
format(tmp, 16, "Deaths: %i", I[playerid][Deaths]++);
PlayerTextDrawSetString(playerid, I[playerid][TextD], tmp);
if(killerid != INVALID_PLAYER_ID)
{
format(tmp, 16, "Kills: %i", I[killerid][Kills]++);
PlayerTextDrawSetString(playerid, I[playerid][TextK], tmp);
}
return 1;
}