OnPlayerDeath
#2

Try something like this :
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(GetPlayerWeapon(killerid) == 4)
    {
        SetPlayerScore(killerid, GetPlayerScore(playerid) + 1);
    }
    return 1;
}
I didn't compile or test it.
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Messages In This Thread
OnPlayerDeath - by Qaiis - 08.09.2012, 10:37
Re: OnPlayerDeath - by Glint - 08.09.2012, 10:39

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