08.09.2012, 01:07
https://sampwiki.blast.hk/wiki/TextDrawCreate
https://sampwiki.blast.hk/wiki/TextDrawShowForPlayer / https://sampwiki.blast.hk/wiki/TextDrawShowForAll
-Important Note: Maximum length of textdraw is 800 characters. Longer text will crash the client.
-Important Note: If you use color codes (such as ~R~ ~G~) beyond 255th character the client will crash trying to display the textdraw.
-Important Note: If you choose values for y that are less than 1, the first text row will be invisible and only the shadow is visible.
-Important Note: text[] must NOT be empty or the server will crash! If you need a textdraw that shows nothing, use " " (a space) or _ (underscore)
-Note: The x,y coordinate is the top left coordinate for the text draw area based on a 640x480 "canvas" (irrespective of screen resolution). If you plan on using TextDrawAlignment with alignment 3 (right), the x,y coordinate is the top right coordinate for the text draw.
-Note: This function merely CREATES the textdraw, you must use TextDrawShowForPlayer to show it.
https://sampwiki.blast.hk/wiki/TextDrawShowForPlayer / https://sampwiki.blast.hk/wiki/TextDrawShowForAll
Код:
// This variable is used to store the id of the textdraw // so that we can use it throught the script new Text:welcomeText; public OnGameModeInit() { // This line is used to create the textdraw. // Note: This creates a textdraw without any formatting. welcomeText = TextDrawCreate(240.0,580.0,"Welcome to my SA-MP server"); return 1; } public OnPlayerConnect(playerid) { //This is used to show the player the textdraw when they connect. TextDrawShowForPlayer(playerid,welcomeText); }
-Important Note: If you use color codes (such as ~R~ ~G~) beyond 255th character the client will crash trying to display the textdraw.
-Important Note: If you choose values for y that are less than 1, the first text row will be invisible and only the shadow is visible.
-Important Note: text[] must NOT be empty or the server will crash! If you need a textdraw that shows nothing, use " " (a space) or _ (underscore)
-Note: The x,y coordinate is the top left coordinate for the text draw area based on a 640x480 "canvas" (irrespective of screen resolution). If you plan on using TextDrawAlignment with alignment 3 (right), the x,y coordinate is the top right coordinate for the text draw.
-Note: This function merely CREATES the textdraw, you must use TextDrawShowForPlayer to show it.