Quote:
Originally Posted by MarkoN
create a variable
like
pawn Код:
new isplayeringarhouse[MAX_PLAYERS]; //so when a player is in that garhouse add isplayeringarhouse[playerid] = 1; // then when a player types go if(isplayeringarhouse[i] == 1) { SendClientMessage(playerid, ........) // fill in the rest, and then when you close it add else and teleport him
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Thanks for this! Anyway I don't know where I will put isplayeringarhouse[playerid] = 1; in GarHouse Filterscript I'm not sure if it in OnplayerEnterDynamicCP.