Quote:
Originally Posted by MarkoN
this is the easiest way, just check if player is inside an interior
pawn Код:
if(IsPlayerInAnyInterior(playerid)) return SendClientMessage(playerid, ....);
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Thanks for the reply man! Yes but i'm using this in a Freeroam gamemode. Let' say if Player1 go to Cj house. Then player 2 use /go Player1. then he can't, cause player is in a interior (I'm avoiding this) I only want to disable /go command if player is in ONE OF GARHOUSE.
Hmm. Let say Player 1 is in one of Garhouse. Then Player 2 use /go Player1 then he teleports right beside player1, so what's the use of Lock house/ Disable visit