Saving system gets error
#1

Код:
#include <a_samp>
#include <zcmd>
#include <streamer>
#include <sscanf>
#include <dini>
#include <foreach>
#include <Dutils>   // This include is used for some important function
#include <Dudb>   //  This include is used for hashing password
#pragma unused ret_memcpy // This avoid the ret_memcpy warning
#define savefolder "/save/%s.ini" // This defines the file name and folder
enum
    e_PlayerInfo
{
    superadmin,
    pSS
};
new pInfo[MAX_PLAYERS][e_PlayerInfo];

public OnPlayerDisconnect(playerid)
{
    new pname[128]; // The name length
    new file[128]; // The file length
    GetPlayerName(playerid, pname, sizeof(pname)); //  This get's the player name with the name length
    format(file, sizeof(file), savefolder,pname); // Formatting file
    if(!dini_Exists(file)) { // If the file exist
    }
    else { // if not
        dini_IntSet(file, "SS", pSS[playerid]); // This get the pSS
        dini_IntSet(file, "Skin", GetPlayerSkin(playerid)); // This get the skin
    }
    return 1;
}
public OnPlayerConnect(playerid)
{
    new pname[128];  // This get's the length of the player name
    new file[128];        // This get's the lenght of the file
    GetPlayerName(playerid, pname, sizeof(pname)); // This get's the player name with the lenght of the player name
    format(file, sizeof(file), savefolder,pname); // This describe's where to save and how to save it
    if(!dini_Exists(file)) { // If the file exist
        dini_Create(file); // Create the file
        dini_IntSet(file, "SS", pSS[playerid]); // Set's "pSS"
        dini_IntSet(file, "Skin", 0); // Set's Skin
        SetPlayerSkin(playerid, dini_Int(file, "Skin")); // This describes where to load the skin
        // and at last this set's the value which were on the file
    }
    else {
        SetPlayerSkin(playerid, dini_Int(file, "Skin"));
        // the same thing
    }
That is the saving system, and i got this :



Код:
COMMAND:sshelp(playerid, params[])
{
    if(pInfo[playerid][pSS] == 1)
    {
    	SendClientMessage(playerid, COLOR_GREEN, "/ssduty /ssuninvite /showssbadge /quitss (quit SS) /ssr (radio)");
    }
    else
    {
        SendClientMessage(playerid, COLOR_RED, "You are not in SS.");
   	}
	return 1;
}
COMMAND:ssuninvite(playerid, params[])
{
	new targetid3;
    if(sscanf(params, "u", targetid3)) return SendClientMessage(playerid,COLOR_YELLOW,"Usage: /ssuninvite [PlayerID]");
    if(pInfo[targetid3][pSS] >= 1)
    {
    pInfo[targetid3][pSS] = 0;
   	SendClientMessage(targetid3, COLOR_YELLOW, "You have been uninvited from SS.");
	}
	return 1;
}
COMMAND:makessleader(playerid, params[])
{
	new targetid1;
	if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_YELLOW, "You are not an admin");
    if(sscanf(params, "u", targetid1)) return SendClientMessage(playerid,COLOR_YELLOW,"Usage: /makessleader [PlayerID]");
    if(pInfo[targetid1][pSS] == 1) return SendClientMessage(playerid, COLOR_RED, "That player is already in SS.");
   	SetPlayerSkin(targetid1, 294);
	pInfo[targetid1][pSS] = 1;
 	OnPlayerSave(targetid1);
	SendClientMessage(targetid1, COLOR_YELLOW, "You have been made the leader of Secret Society.");
    return 1;
}

COMMAND:showssbadge(playerid, params[])
{
    new targetid1;
    if(sscanf(params, "u", targetid1)) return SendClientMessage(playerid,COLOR_YELLOW,"Usage: /showssbadge [PlayerID]");
    if(pInfo[playerid][pSS] == 0) return SendClientMessage(playerid, COLOR_RED, "You are not in SS.");
    if(pInfo[playerid][pSS] == 1)
    {
    SendClientMessage(targetid1, COLOR_WHITE, "************************");
    SendClientMessage(targetid1, COLOR_BLUE, "Secret Society");
    SendClientMessage(targetid1, COLOR_BLUE, "Government Agent");
    SendClientMessage(targetid1, COLOR_BLUE, "Los Santos");
    SendClientMessage(targetid1, COLOR_WHITE, "************************");
	}
    return 1;
}
COMMAND:quitss(playerid, params[])
{
    if(pInfo[playerid][pSS] == 0) return SendClientMessage(playerid, COLOR_RED, "You are not in SS.");
    if(pInfo[playerid][pSS] == 1)
	pInfo[playerid][pSS] = 0;
	SendClientMessage(playerid, COLOR_YELLOW, "You have quitted Secret Society.");
	return 1;
}
COMMAND:removefromss(playerid, params[])
{
	new targetid2;
	if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_YELLOW, "You are not an admin");
    if(sscanf(params, "u", targetid2)) return SendClientMessage(playerid,COLOR_YELLOW,"Usage: /removefromss [PlayerID]");
    if(pInfo[targetid2][pSS] == 0) return SendClientMessage(playerid, COLOR_RED, "That player is not in SS.");
    else
    {
   		pInfo[targetid2][pSS] = 0;
     	SendClientMessage(targetid2, COLOR_YELLOW, "You are no longer in Secret Society.");
	   }
    return 1;
}
COMMAND:ssduty(playerid, params[])
{
    if(pInfo[playerid][pSS] == 0) return SendClientMessage(playerid, COLOR_RED, "You are not in SS!");
    if(pInfo[playerid][pSS] == 1)
    ShowPlayerDialog(playerid, 8000, DIALOG_STYLE_LIST, "Choose your equipment", "Night Stick\nGrenade\nTear Gas\nSilenced 9mm\nShotgun\nMP5\nM4\nSniper Rifle\nSpray Can\nCamera\nNight Vision Goggles\nThermal Goggles", "Take", "Cancel");
    return 1;
}
CMD:sscuff(playerid,params[])
{
    if(pInfo[playerid][pSS] == 0) return SendClientMessage(playerid, COLOR_RED, "You are not in SS!");
    if(pInfo[playerid][pSS] == 1)
    if(!sscanf(params, "u", targetid4))
    {
        SendClientMessage(targetid4, 0xFF0000AA, "* You are now cuffed.");
        SetPlayerSpecialAction(targetid4, SPECIAL_ACTION_CUFFED);
        SetPlayerAttachedObject(targetid4, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
    }
    else return SendClientMessage(playerid, 0xFF0000AA, "[ERROR]Usage: /cuff [ID]");
    return 1;
}

CMD:ssuncuff(playerid,params[])
{
    if(pInfo[playerid][pSS] == 0) return SendClientMessage(playerid, COLOR_RED, "You are not in SS!");
    if(pInfo[playerid][pSS] == 1)
    if(sscanf(params, "u", cufftarget)) return SendClientMessage(playerid, 0xFF0000AA, "[ERROR] /uncuff [ID] ");
    for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
    {
        if(IsPlayerAttachedObjectSlotUsed(cufftarget, i))
        {
            SetPlayerSpecialAction(cufftarget, SPECIAL_ACTION_NONE);
            RemovePlayerAttachedObject(cufftarget, i);
        }
        else return 0;
    }
    return 1;
}
Just in case that has something to do.. and i get therse errors:

Код:
C:\Users\Frank\Desktop\Server 0.3e\filterscripts\frankobjects.pwn(2017) : error 028: invalid subscript (not an array or too many subscripts): "pSS"
C:\Users\Frank\Desktop\Server 0.3e\filterscripts\frankobjects.pwn(2017) : warning 215: expression has no effect
C:\Users\Frank\Desktop\Server 0.3e\filterscripts\frankobjects.pwn(2017) : error 001: expected token: ";", but found "]"
C:\Users\Frank\Desktop\Server 0.3e\filterscripts\frankobjects.pwn(2017) : error 029: invalid expression, assumed zero
C:\Users\Frank\Desktop\Server 0.3e\filterscripts\frankobjects.pwn(2017) : fatal error 107: too many error messages on one line
all on this line:
Код:
dini_IntSet(file, "SS", pSS[playerid]); // This get the pSS
on the OnPlayerConnect

I need to have thorse enums variables i think, because i need to save the pInfo's, just saying incase this makes the errors

Please help me if you think you know how to fix this!
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Messages In This Thread
Saving system gets error - by gnoomen2 - 07.09.2012, 15:43
Re: Saving system gets error - by dannyk0ed - 07.09.2012, 15:54

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