07.09.2012, 13:45
Well, as I am concerned, now it's NOT NEEDED anymore(in fact useless), to check if a player is connected when writing a code(unless it's a param containing command).It won't be causing any bugs, if you don't check the fact that the player is connected.AND SERIOUSLY, dialogid is 1 million, that is far away OVER THE ALLOWED limit of dialogs that can be displayed.Limit is 32767.