07.09.2012, 12:54
You use a custom client message function, dont you ?
SendClientMessage is directly called
The only possiblitly left is that the function ClientMessage wasnt called at all
Therefore you can only search for all ClientMessage and test the function / command in game
pawn Код:
stock ClientMesage(playerid, color, text[]) {
print(text); // check if it was called an SCM is bugged (although I dont belive that)
SendClientMessage(playerid, color, text);
TextDrawSetString(textdrawid, text);
}
The only possiblitly left is that the function ClientMessage wasnt called at all
Therefore you can only search for all ClientMessage and test the function / command in game

