Possible buffer overflow?
#9

You use a custom client message function, dont you ?

pawn Код:
stock ClientMesage(playerid, color, text[]) {
    print(text); // check if it was called an SCM is bugged (although I dont belive that)
    SendClientMessage(playerid, color, text);
    TextDrawSetString(textdrawid, text);
}
SendClientMessage is directly called
The only possiblitly left is that the function ClientMessage wasnt called at all

Therefore you can only search for all ClientMessage and test the function / command in game
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Messages In This Thread
Possible buffer overflow? - by Kyle - 01.09.2012, 21:37
Re: Possible buffer overflow? - by Kyle - 01.09.2012, 22:26
Re: Possible buffer overflow? - by CoDeZ - 01.09.2012, 23:24
Re: Possible buffer overflow? - by Kyle - 02.09.2012, 10:15
AW: Possible buffer overflow? - by Nero_3D - 02.09.2012, 10:40
Re: AW: Possible buffer overflow? - by Kyle - 04.09.2012, 12:21
Re: Possible buffer overflow? - by leonardo1434 - 04.09.2012, 12:50
Re: Possible buffer overflow? - by Kyle - 04.09.2012, 17:00
AW: Possible buffer overflow? - by Nero_3D - 07.09.2012, 12:54

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