06.09.2012, 15:44
Not sure if this will work, but you can set up a routine in on playerkeyupdate (or whatever it is):
Not sure returning 0 will block the built-in firing functions, but its worth a shot. Id try it for you, but I'm at work ATM
Код:
If person pushing FIRE/SECONDARY FIRE button: If person in hydra/hunter/whatever (use GetVehicleModel to figure out the modelid of their vehicle): return 0;