05.09.2012, 01:18
Nгo entendi Muito ... Ve ser pega !
pawn Код:
if(!strcmp("/race", cmdtext, true))
{
if(IsPlayerConnected(playerid))
{
new counter = 0;
new result;
new plyName[MAX_PLAYER_NAME];
GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
for(new i; i != MAX_VEHICLES; i++)
{
new dist = Checarveiculo(5, playerid, i);
if(dist)
{
result = i;
counter++;
}
}
switch(counter)
{
case 0:
{
MSGPLAYER(playerid, COLOR_GREY, " Nгo hб nenhum carro nesse raio!");
}
case 1:
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "Vocк deu respawn no carro ID:[%d]", result);
MSGPLAYER(playerid, COLOR_GREY, string);
format(string, sizeof(string), "AdmAviso: Carro ID:[%d] foi respawnado Por: %s", result, name);
ABroadCast(COLOR_YELLOW,string,1);
}
SetVehicleToRespawn(result);
}
default:
{
MSGPLAYER(playerid, COLOR_GREY, " Foram encontrados mais de um carro nesse raio");
}
}
return 1;
}
//-------------------//
stock Checarveiculo(Float:radi, playerid, vehicleid)//Final do GM ou FS
{
if(IsPlayerConnected(playerid))
{
new Float:PX,Float:PY,Float:PZ,Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid,PX,PY,PZ);
GetVehiclePos(vehicleid, X,Y,Z);
new Float:Distance = (X-PX)*(X-PX)+(Y-PY)*(Y-PY)+(Z-PZ)*(Z-PZ);
if(Distance <= radi*radi)
{
return 1;
}
}
return 0;
}