OnPlayerTakeDamage?
#7

I mean something like;
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
    new Float:HP;
    GetPlayerHealth(playerid, HP);
    // Only continue if the health lost is enough to be a weapon and not a punch   
    if (amount > 5.0) // 5.0 - Roughly the amount of a punch. May not be correct
    {
        if(weaponid == 24) // Desert Eagle
        {
            SetPlayerHealth(playerid, HP-50);
        }
    }
    return 1;
}
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Messages In This Thread
OnPlayerTakeDamage? - by N0FeaR - 03.09.2012, 13:37
Re: OnPlayerTakeDamage? - by Cjgogo - 03.09.2012, 13:40
Re: OnPlayerTakeDamage? - by Psymetrix - 03.09.2012, 13:44
Re: OnPlayerTakeDamage? - by Cjgogo - 03.09.2012, 13:50
Re : OnPlayerTakeDamage? - by ricardo178 - 03.09.2012, 13:57
Re: OnPlayerTakeDamage? - by N0FeaR - 03.09.2012, 14:00
Re: OnPlayerTakeDamage? - by Psymetrix - 03.09.2012, 14:08
Re: OnPlayerTakeDamage? - by leonardo1434 - 03.09.2012, 14:35
Re: OnPlayerTakeDamage? - by Psymetrix - 03.09.2012, 15:37
Re: OnPlayerTakeDamage? - by leonardo1434 - 03.09.2012, 16:16

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