More weapon damage, need help!
#2

PHP код:
public OnPlayerDeath(playeridkilleridreason)
{
    
SendDeathMessage(killeridplayeridreason);

    new 
deathreason[32];
    if(
reason == 0) {format(deathreasonsizeof(deathreason), "Fists");}
    if(
reason == 1) {format(deathreasonsizeof(deathreason), "Brass Knuckles");}
    if(
reason == 2) {format(deathreasonsizeof(deathreason), "Golf Stick");}
    if(
reason == 3) {format(deathreasonsizeof(deathreason), "Cop Stick");}
    if(
reason == 4) {format(deathreasonsizeof(deathreason), "Knife");}
    if(
reason == 5) {format(deathreasonsizeof(deathreason), "Baseball Bat");}
    if(
reason == 6) {format(deathreasonsizeof(deathreason), "Shovel");}
    if(
reason == 7) {format(deathreasonsizeof(deathreason), "Pool Cue");}
    if(
reason == 9) {format(deathreasonsizeof(deathreason), "Chainsaw");}
    if(
reason == 10){format(deathreasonsizeof(deathreason), "Dildo");}
    if(
reason == 11){format(deathreasonsizeof(deathreason), "Small Vibrator");}
    if(
reason == 12){format(deathreasonsizeof(deathreason), "Large Vibrator");}
    if(
reason == 13){format(deathreasonsizeof(deathreason), "Vibrator");}
    if(
reason == 14){format(deathreasonsizeof(deathreason), "Flowers");}
    if(
reason == 15){format(deathreasonsizeof(deathreason), "Cane");}
    if(
reason == 16){format(deathreasonsizeof(deathreason), "Grenade");}
    if(
reason == 17){format(deathreasonsizeof(deathreason), "Smoke Grenade");}
    if(
reason == 1){format(deathreasonsizeof(deathreason), "Molotov Cocktail");}
    if(
reason == 19){format(deathreasonsizeof(deathreason), "Vehicle Weapon");}
    if(
reason == 20){format(deathreasonsizeof(deathreason), "Hydra Flare");}
    if(
reason == 21){format(deathreasonsizeof(deathreason), "Jetpack");}
    if(
reason == 22){format(deathreasonsizeof(deathreason), "9mm");}
    if(
reason == 23){format(deathreasonsizeof(deathreason), "Silenced 9mm");}
    if(
reason == 24){format(deathreasonsizeof(deathreason), "Desert Eagle");}
    if(
reason == 25){format(deathreasonsizeof(deathreason), "Shotgun");}
    if(
reason == 26){format(deathreasonsizeof(deathreason), "Sawnoff Shotgun");}
    if(
reason == 27){format(deathreasonsizeof(deathreason), "Combat Shotgun");}
    if(
reason == 2){format(deathreasonsizeof(deathreason), "Micro SMG");}
    if(
reason == 29){format(deathreasonsizeof(deathreason), "MP5");}
    if(
reason == 30){format(deathreasonsizeof(deathreason), "AK47");}
    if(
reason == 31){format(deathreasonsizeof(deathreason), "M4");}
    if(
reason == 32){format(deathreasonsizeof(deathreason), "Tec-9");}
    if(
reason == 33){format(deathreasonsizeof(deathreason), "Rifle");}
    if(
reason == 34){format(deathreasonsizeof(deathreason), "Sniper Rifle");}
    if(
reason == 35){format(deathreasonsizeof(deathreason), "Rocket Launcherr");}
    if(
reason == 36){format(deathreasonsizeof(deathreason), "Rocket Launcher");}
    if(
reason == 37){format(deathreasonsizeof(deathreason), "Flamethrower");}
    if(
reason == 3){format(deathreasonsizeof(deathreason), "Minigun");}
    if(
reason == 39){format(deathreasonsizeof(deathreason), "Backpack Bomb");}
    if(
reason == 40){format(deathreasonsizeof(deathreason), "Detonator");}
    if(
reason == 41){format(deathreasonsizeof(deathreason), "Spraycan");}
    if(
reason == 42){format(deathreasonsizeof(deathreason), "Fire Extinguisher");}
    if(
reason == 43){format(deathreasonsizeof(deathreason), "Camera");}
    if(
reason == 44){format(deathreasonsizeof(deathreason), "Nightvision Goggles");}
    if(
reason == 45){format(deathreasonsizeof(deathreason), "Infrared Goggles");}
    if(
reason == 46){format(deathreasonsizeof(deathreason), "Parachute");}
    if(
reason == 47){format(deathreasonsizeof(deathreason), "!>>> Unknown 47 <<<!");}
    if(
reason == 4){format(deathreasonsizeof(deathreason), "!>>> Unknown 48 <<<!");}
    if(
reason == 49){format(deathreasonsizeof(deathreason), "Vehicle");}
    if(
reason == 50){format(deathreasonsizeof(deathreason), "Helicopter Blades");}
    if(
reason == 51){format(deathreasonsizeof(deathreason), "Explosion");}
    if(
reason == 52){format(deathreasonsizeof(deathreason), "!>>> Unknown 52 <<<!");}
    if(
reason == 53){format(deathreasonsizeof(deathreason), "Drowned");}
    if(
reason == 54){format(deathreasonsizeof(deathreason), "Splat");}
    if(
reason == 55){format(deathreasonsizeof(deathreason), "!>>> Unknown 55 <<<!");}
    if(
reason == 255){format(deathreasonsizeof(deathreason), "Died");}

}
OnPlayerTakeDamage(playeridissueridFloatamountweaponid);
public 
OnPlayerTakeDamage(playeridissueridFloatamountweaponid)
{
    new 
Float:HP;
    
GetPlayerHealth(playeridHP);
    if(
weaponid == 0SetPlayerHealth(playeridHP-5);
    if(
weaponid == 1SetPlayerHealth(playeridHP-9);
    if(
weaponid == 2SetPlayerHealth(playeridHP-12);
    if(
weaponid == 3SetPlayerHealth(playeridHP-13);
    if(
weaponid == 4SetPlayerHealth(playeridHP-14);
    if(
weaponid == 5SetPlayerHealth(playeridHP-15);
    if(
weaponid == 6SetPlayerHealth(playeridHP-7);
    if(
weaponid == 7SetPlayerHealth(playeridHP-6);
    if(
weaponid == 9SetPlayerHealth(playeridHP-20);
    if(
weaponid == 10SetPlayerHealth(playeridHP-4);
    if(
weaponid == 11SetPlayerHealth(playeridHP-6);
    if(
weaponid == 12SetPlayerHealth(playeridHP-7);
    if(
weaponid == 13SetPlayerHealth(playeridHP-4);
    if(
weaponid == 14SetPlayerHealth(playeridHP-10);
    if(
weaponid == 15SetPlayerHealth(playeridHP-13);
    if(
weaponid == 16SetPlayerHealth(playeridHP-100);
    if(
weaponid == 17SetPlayerHealth(playeridHP-50);
    if(
weaponid == 22SetPlayerHealth(playeridHP-25);
    if(
weaponid == 23SetPlayerHealth(playeridHP-26);
    if(
weaponid == 24SetPlayerHealth(playeridHP-50);
    if(
weaponid == 25SetPlayerHealth(playeridHP-70);
    if(
weaponid == 26SetPlayerHealth(playeridHP-35);
    if(
weaponid == 27SetPlayerHealth(playeridHP-40);
    if(
weaponid == )SetPlayerHealth(playeridHP-29);
    if(
weaponid == 29SetPlayerHealth(playeridHP-35);
    if(
weaponid == 30SetPlayerHealth(playeridHP-45);
    if(
weaponid == 31SetPlayerHealth(playeridHP-4);
    if(
weaponid == 32SetPlayerHealth(playeridHP-30);
    if(
weaponid == 33SetPlayerHealth(playeridHP-90);
    if(
weaponid == 34SetPlayerHealth(playeridHP-100);
    if(
weaponid == 35SetPlayerHealth(playeridHP-150);
    if(
weaponid == 36SetPlayerHealth(playeridHP-170);
    if(
weaponid == 37SetPlayerHealth(playeridHP-30);
    if(
weaponid == )SetPlayerHealth(playeridHP-15);
    if(
weaponid == 39SetPlayerHealth(playeridHP-150);
    if(
weaponid == 41SetPlayerHealth(playeridHP-25);
    if(
weaponid == 42SetPlayerHealth(playeridHP-15);
    return 
1;

Try this.
Reply


Messages In This Thread
More weapon damage, need help! - by dafuq - 02.09.2012, 11:33
Re: More weapon damage, need help! - by TaLhA XIV - 02.09.2012, 11:43
Re: More weapon damage, need help! - by Gangster-rocks - 02.09.2012, 11:45
Re: More weapon damage, need help! - by dafuq - 02.09.2012, 11:55
Re: More weapon damage, need help! - by TaLhA XIV - 02.09.2012, 12:15
Re: More weapon damage, need help! - by dafuq - 02.09.2012, 16:54
Re: More weapon damage, need help! - by Yiin - 12.01.2013, 10:44

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