Possible buffer overflow?
#3

Maybe you didn't use TextDrawSetString under the textdraw you want so it called the last stored message in the global variable?
Reply


Messages In This Thread
Possible buffer overflow? - by Kyle - 01.09.2012, 21:37
Re: Possible buffer overflow? - by Kyle - 01.09.2012, 22:26
Re: Possible buffer overflow? - by CoDeZ - 01.09.2012, 23:24
Re: Possible buffer overflow? - by Kyle - 02.09.2012, 10:15
AW: Possible buffer overflow? - by Nero_3D - 02.09.2012, 10:40
Re: AW: Possible buffer overflow? - by Kyle - 04.09.2012, 12:21
Re: Possible buffer overflow? - by leonardo1434 - 04.09.2012, 12:50
Re: Possible buffer overflow? - by Kyle - 04.09.2012, 17:00
AW: Possible buffer overflow? - by Nero_3D - 07.09.2012, 12:54

Forum Jump:


Users browsing this thread: 1 Guest(s)