Help with dialog [+REP]
#6

I'd use the dialog just to navigate (list), but then text draws to display all those commands because of its size. So create a dialog list with sections for your commands and then when the player selects something on the list, use textdraws to display all those commands on the screen. You should also then detect when a player presses a key to destroy those textdraws and return to the dialog list etc.

Bleh, this is kinda advanced stuff though, but just take it one step at a time
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Messages In This Thread
Help with dialog [+REP] - by Ruffian - 31.08.2012, 18:35
Re: Help with dialog [+REP] - by ThePrograme - 31.08.2012, 18:49
Re: Help with dialog [+REP] - by Ruffian - 31.08.2012, 18:57
Re: Help with dialog [+REP] - by ThePrograme - 31.08.2012, 18:59
Re: Help with dialog [+REP] - by Ruffian - 31.08.2012, 20:10
Re: Help with dialog [+REP] - by XGh0stz - 31.08.2012, 20:51
Re: Help with dialog [+REP] - by Ruffian - 31.08.2012, 21:36
Re: Help with dialog [+REP] - by Ruffian - 31.08.2012, 23:25
Re: Help with dialog [+REP] - by MarkoN - 31.08.2012, 23:51
Re: Help with dialog [+REP] - by Ruffian - 01.09.2012, 01:20

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