OnPlayerTakeDamage
#3

YOu can use OnPlayerShotPlayer Save his health in a float and if the player have lost 100 or more SetPlayerHealth(playerid,0);
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OnPlayerTakeDamage - by new121 - 06.03.2012, 17:08
Re: OnPlayerTakeDamage - by GNGification - 06.03.2012, 20:44
AW: OnPlayerTakeDamage - by BiosMarcel - 31.08.2012, 16:56

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