[y_ini] Interval Saving?
#8

This is cleaned up code.

Код:
public OnPlayerDisconnect(playerid, reason)
{
    if(fexist(Path(playerid)))
    {
        CallLocalFunction("SaveUser","playerid");
        return 1;
    }
    return 1;
}
It saves the data when I disconnect, but not when I crash. Oh and before you say that is my problem there, here is the old code I used.

Код:
public SaveUser(playerid)
{
	GetPlayerName(playerid, pInfo[playerid][UserName], MAX_PLAYER_NAME);
	GetPlayerPos(playerid, pInfo[playerid][PosX], pInfo[playerid][PosY], pInfo[playerid][PosZ]);
	GetPlayerFacingAngle(playerid,pInfo[playerid][Angle]);
	GetPlayerHealth(playerid, pInfo[playerid][Health]);
	GetPlayerArmour(playerid, pInfo[playerid][Armour]);

	new INI:file = INI_Open(Path(playerid));
	INI_SetTag(file,"Player's Data");
//==General_Info================================================================
    INI_WriteString(file,"UserName",pInfo[playerid][UserName]);
	INI_WriteInt(file,"AdminLevel",pInfo[playerid][AdminLevel]);
	INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);
	INI_WriteInt(file,"Level",GetPlayerScore(playerid));
	INI_WriteInt(file,"Money",GetPlayerMoney(playerid));
	INI_WriteInt(file,"Wallet",pInfo[playerid][Wallet]);
	INI_WriteInt(file,"Bank",pInfo[playerid][Bank]);
	INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);
	INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);
	INI_WriteInt(file,"Jailed",pInfo[playerid][Jailed]);
	INI_WriteInt(file,"WantedLevel",pInfo[playerid][WantedLevel]);
	INI_WriteInt(file,"FightingStyle",pInfo[playerid][FightingStyle]);
	INI_WriteFloat(file,"Health",pInfo[playerid][Health]);
	INI_WriteFloat(file,"Armour",pInfo[playerid][Armour]);
//==Position_Interior_VirtualWorld_Skin=========================================
	INI_WriteInt(file,"Skin",GetPlayerSkin(playerid));
	INI_WriteInt(file,"VirtualWorld",GetPlayerVirtualWorld(playerid));
	INI_WriteInt(file,"Interior",GetPlayerInterior(playerid));
	INI_WriteFloat(file,"PosX",pInfo[playerid][PosX]);
	INI_WriteFloat(file,"PosY",pInfo[playerid][PosY]);
	INI_WriteFloat(file,"PosZ",pInfo[playerid][PosZ]);
	INI_WriteFloat(file,"Angle",pInfo[playerid][Angle]);
//==Items=======================================================================
	INI_WriteInt(file,"Materials",pInfo[playerid][Materials]);
	INI_WriteInt(file,"Marijuana",pInfo[playerid][Marijuana]);
	INI_WriteInt(file,"Cocaine",pInfo[playerid][Cocaine]);
	INI_Close(file);
	SendClientMessage(playerid,COLOR_PURPLE,"Player Info Saved");
    return 1;
}
PS: The code above is the code that was OnPlayerDisconnect, now I cleaned it up by putting it in a function as I am using it in a lot of places(to save the data when it changes).
Reply


Messages In This Thread
[y_ini] Interval Saving? - by Hyperfire - 29.08.2012, 02:26
Re: [y_ini] Interval Saving? - by Joe Staff - 29.08.2012, 05:17
Re: [y_ini] Interval Saving? - by playbox12 - 29.08.2012, 09:24
Re: [y_ini] Interval Saving? - by Hyperfire - 29.08.2012, 12:00
Re: [y_ini] Interval Saving? - by Joe Staff - 29.08.2012, 20:57
Re: [y_ini] Interval Saving? - by Hyperfire - 30.08.2012, 22:16
Re: [y_ini] Interval Saving? - by Shadow_ - 30.08.2012, 22:18
Re: [y_ini] Interval Saving? - by Hyperfire - 30.08.2012, 22:26
Re: [y_ini] Interval Saving? - by Hyperfire - 01.09.2012, 21:57
Re: [y_ini] Interval Saving? - by Hyperfire - 02.09.2012, 13:32

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