29.08.2012, 22:39
I've got this problem a long time ago, my friend say'd it's because CJ's house interior is above Groove Street, not sure if it's a efficient fix but here it goes:
pawn Код:
#define WORLD_VIRTUAL_INTERIORS 9731 // Random number
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
if(newinteriorid != 0)
SetPlayerVirtualWorld(playerid, WORLD_VIRTUAL_INTERIORS);
else if(oldinteriorid != 0) SetPlayerVirtualWorld(playerid, 0);
return 1;
}