Little Help
#1

So If do /rep [playerid] [amount] to a player.

Then when he do /stats it must be shown something like this below.

Kills:24
Deaths:872
Reputation: 4

I have already added under enum playerdata

Код:
Under Register
dUserSetINT(PlayerName2(playerid)).("Rep",0);

dUserSetINT(PlayerName2(playerid)).("Rep",0);

Under dcmd_stats
format(str, sizeof(str), "%Reputation: %d\n", str, AcciIfo(player1));

Under LoginPlayer
(dUserINT(PlayerName2(playerid)).("Rep"));

Under SavePlayerStats
dUserSetINT(PlayerName2(playerid)).("Rep",AccInfo[playerid][Rep]);
No warning after compiling then I do /stats in game I don't see Reputation:


pawn Код:
#include <a_samp>
#include <sscanf2>
#include <zcmd>

new pRep[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    pRep[playerid] = 0;
    return 1;
}



dcmd:rep(playerid,params[])
{
    new rep,target,pName[MAX_PLAYER_NAME],string1[124],string[124],pTarget[MAX_PLAYER_NAME];
    if(sscanf(params,"ui",target,rep)) return SendClientMessage(playerid,-1,"/rep [playerid] [reputation]");
    new oldrep = pRep[target];
    pRep[target] = oldrep+rep;
    GetPlayerName(target,pTarget,MAX_PLAYER_NAME);
    format(string,sizeof(string),"You gave %s(ID:%d) +%d reputation!",pTarget,target,rep);
    SendClientMessage(playerid,-1,string);
    GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
    format(string1,sizeof(string1),"%s,(ID:%d) has gave you +%d reputation.",pName,playerid,rep);
    SendClientMessage(target,-1,string1);
    return 1;
}
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Messages In This Thread
Little Help - by kbalor - 29.08.2012, 18:35
Re: Little Help - by ikkentim - 29.08.2012, 18:53
Re: Little Help - by kbalor - 29.08.2012, 19:00

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