Posts: 4,930
Threads: 467
Joined: Dec 2010
Quote:
Originally Posted by Bu11Sh0t
pawn Код:
static PlayerQuieto[MAX_PLAYERS], VehiculoID[MAX_PLAYERS], AsientoID[MAX_PLAYERS];
public OnPlayerStateChange(playerid,newstate,oldstate) { if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) { if(PlayerQuieto[playerid] == 0) { VehiculoID[playerid] = GetPlayerVehicleID(playerid); AsientoID[playerid] = GetPlayerVehicleSeat(playerid); PlayerQuieto[playerid] = 1; } } if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER) { if(PlayerQuieto[playerid] == 1) { PutPlayerInVehicle(playerid, VehiculoID[playerid], AsientoID[playerid]); PlayerQuieto[playerid] = 0; } } return 1; }
public OnPlayerDeath(playerid, killerid, reason) { VehiculoID[playerid] = 0; AsientoID[playerid] = 0; return 1; }
public OnVehicleDeath(vehicleid, killerid) { VehiculoID[killerid] = 0; AsientoID[killerid] = 0; return 1; }
Es el mismo cуdigo de arriba, solo que le arregle un error que iba a dar
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esta mal, lo ke agregaste, por ke cuando se suba de se blokeada el asiento, pero lo dejara sali igual, ya ke cuando subir le das acceso a la otra funcion y cuando bajas le das a la otra.
eso lo deberia colocar en algun comando, por ejemplo . /Seguros
.
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/Seguros ", cmdtext, true, 10) == 0)
{
if(PlayerQuieto[playerid] == 0)
{
PlayerQuieto[playerid] = 1;
}
else if(PlayerQuieto[playerid] == 1)
{
PlayerQuieto[playerid] = 0;
}
return 1;
}
return 0;
}