26.08.2012, 13:00
This is quite boring but easy to do
First, create a textdraw variable and another variable which we will need to color specific word.
Now, UnderOnGameModeInit create TD and a timer
Now, Add this anywhere
First, create a textdraw variable and another variable which we will need to color specific word.
pawn Код:
new Text:Textdraw0;
new Textdraw0_var=0;
pawn Код:
public OnGameModeInit()
{
/*Your Textdraw create code*/
SetTimer("UpdateTextdraw0",500,true);
}
pawn Код:
forward UpdateTextdraw0();
public UpdateTextdraw0()
{
switch(Textdraw0_var)
{
case 0 : TextDrawSetString(Textdraw0,"~r~H~w~ello");
case 1 : TextDrawSetString(Textdraw0,"~W~H~g~e~w~llo");
case 2 : TextDrawSetString(Textdraw0,"~w~He~b~l~w~lo");
case 3 : TextDrawSetString(Textdraw0,"~w~Hel~y~l~w~o");
case 4 : TextDrawSetString(Textdraw0,"~w~Hell~r~o");
}
if(Textdraw0_var == 4) Textdraw0_var = -1;
++Textdraw0_var;
return 1;
}