26.08.2012, 11:48
Use GetObjectPos and IsPlayerInRangeOfPoint
pawn Код:
stock IsPlayerNearVehicle(Float:radi, playerid,vehicleid)
{
new Float:Pos[3];
GetObjectPos(vehicleid,Pos[0],Pos[1],Pos[2]);
if(IsPlayerInRangeOfPoint(playerid,radi, Pos[0],Pos[1],Pos[2])) return 1;
return 0;
}