26.08.2012, 07:17
Try this
pawn Код:
stock IsPlayerNearObject(Float:radi, playerid, objectid)
{
new Float:Pos[3];
GetObjectPos(objectid,Pos[0],Pos[1],Pos[2]);
if(GetPlayerDistanceFromPoint(playerid,Pos[0],Pos[1],Pos[2]) <= radi)
return 1;
return 0;
}
stock IsPlayerNearPlayer(Float:radi, playerid, playerid2)
{
new Float:Pos[3];
GetPlayerPos(playerid2,Pos[0],Pos[1],Pos[2]);
if(GetPlayerDistanceFromPoint(playerid,Pos[0],Pos[1],Pos[2]) <= radi)
return 1;
return 0;
}
stock IsPlayerNearVehicle(Float:radi, playerid,vehicleid)
{
new Float:Pos[3];
GetVehiclePos(vehicleid,Pos[0],Pos[1],Pos[2]);
if(GetPlayerDistanceFromPoint(playerid,Pos[0],Pos[1],Pos[2]) <= radi)
return 1;
return 0;
}